package entities;

import org.newdawn.slick.Animation;
import org.newdawn.slick.SpriteSheet;
import org.newdawn.slick.geom.Vector2f;

public class Player extends Unit {

	private SpriteSheet playerImageSheet;
	private Animation[] playerAnim = new Animation[8];
	private int currentAnimation = 0;
	private final float playerStartingFriction = 1.8f;
	private float playerFriction;
	
	Vector2f playerDirection = new Vector2f(1, 0);
	private Attributes attributes = new Attributes();
}
